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Matt D.
10-13-2004, 05:34 PM
Originally posted by tpunx99GSX@Oct 13 2004, 03:20 PM
Just admit that you are wrong matt, just admit it....

shhh, its ok matt, we still love you... i know i know matt.

Help me help you, you have a problem. its not your fault. somewhere down the line you were a little misguided. its ok.

heres a kleenex dry those tears, im here for ya buddy.
Are you admitting defeat? Did I use too many big words? Or was that your poor attempt at a rebuttal?

Super Bleeder!!
10-13-2004, 07:55 PM
someone close this, its getting sooooo sad

tpunx99GSX
10-14-2004, 02:09 AM
your a rebuttal.

Matt D.
10-14-2004, 03:29 AM
Originally posted by tpunx99GSX@Oct 14 2004, 12:09 AM
your a rebuttal.
:lol: :lol: :lol:

The least you could do is spend a minute and look up that word at http://www.dictionary.com. Look up the word "YOUR" while YOU'RE there, dimwit.

illz
10-14-2004, 01:34 PM
Originally posted by Matt D.+Oct 12 2004, 10:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Matt D. @ Oct 12 2004, 10:54 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-tpunx99GSX@Oct 12 2004, 02:04 PM
OK Lets see you prove me wrong being that your soooo quick to put me down everytime i state a fact.
On Doom 3 the games size is 2.2 Gigs. and the MINIMUM requirements are a 64 MB Graphics card. The Recommended (From Gamespot bench test) for the Ultra High Graphics Setting is a Graphics card with 256-512mb of DDR Memory, and at least 512 mb of ram, they benched marked the computers in regards to how much ran they had and it started to level out at 1gb. the biggest change was from 256 to 512 which was an increase in frames per second of 40%.

So matt do a little research before you put me down asshole.
The size of the game doesn't matter. It doesn't load the entire game into memory when you load it. Having more RAM will obviously help load the game faster, but when that is overrun your computer will resort to the disk cache, also known as a paging file. This in turn is slow and will hinder your gaming experience when it comes to loading new levels, going into new areas of a game, etc... Anywhere new information has to be read. Again, a game could be 10gb, but that doesn't mean you need a better video card.

When it comes to gaming the advantages of having more than 256mb of memory on the video card aren't worth the inflated prices. You are better off spending your money on a card and motherboard that can handle 8x AGP and the fastest FSB that you can afford. After all, the front side bus is the main highway that information travels between the CPU, RAM and video card. No amount of RAM on your video card or motherboard will help you if your CPU and motherboard aren't up to the task.

What I'm saying is that no matter how much RAM you have it will not improve your FPS. That is mainly up to your video card, and secondly up to the combination of how fast your CPU, FSB and RAM is. A computer is a system just like our cars are... Everything needs to work together, or there is always a bottleneck holding something back.

I'm not putting you down... You just need to start using what little common sense you have instead of regurgitating what you believe to be fact. [/b][/quote]
not that i think tom has any idea what he was talking about, but doom3 is a unique case (so far) in terms of video card and system memory requirements. having a 256 or 512mb card will greatly improve framerate in ultra hq mode of doom3. in fact, shy of a 256/512mb card, even when you set the game to ultra hq, it runs with compressed textures. it is the extremely large texture sizes that make d3 unique in this regard, requiring a ton of video memory to have all the full quality textures for a scene/level loaded at once, otherwise it will have to load the textures from the system memory allocated (via agp aperture size) to additional video storage. with any combination of small/moderate memory size for the system or video card, there will be more texture thrashing as they're loaded/unloaded as space allows and the scene/level demands. mainly applies to ultra hq mode where the uncompressed textures are huge.